9/11/2023 0 Comments Dawn of man cheatsAlso, he placed 3 people in specific locations to make sure that you are able to save them just in time, but you have to think 'outside the box'- I can't imagine he was doing that by randomly trying numbers defining angles and radius? How can I now tweak it so that there are more oaks and nuts next to your starting location? Ronald has done it somehow as everything seem to be calculated so well on his nemesis. For example he writes:, ok, so all the trees are present. He only defines terrains features but he doesn't give any examples of how to write it with numbers. I have read the martino environments guide but I didn't find it helpful enough. So basically I will have to just keep changing the number, load the scenario to see what it does? Was hoping for some kind of editor where you can either see the coordinates or are able to simply place objects yourself. I understand how to write it in xml, but if I write position="1150,850" the numbers 1150,850 are just random coordinates that I have no way of knowing what they will do. You could take a look into the nemesis scenario to see how it's done -) There are sub discussions about how to edit trader, raiders etc. The other link i posted yesterday: (Flatlands discussion) This explains more, with the flatlands as example: This explains how the environment file works: To modify your terrain further you should use your own custom environment. Position="1150,850" -> starting location of your settlers. Seed="2857121" -> change numbers randomly. Map_location="0.2,0.2" -> Pointer on the mission map Id="my_own_spawn1" -> create a matching string in the language file Here is some explanation for "locations": A gret syntax editor is the free "Atom editor". You can use notepad, but syntax highlighting may help you. I am afraid I will be stuck without further guidance though - are the any more. I understand this is a lot of questions and already appreciate your first reply. also have no idea how Ronald Gordo created his unique way of progressing through era instead of knowledge points which I love. scn file I can download is the temple of the moon so I'm limited to editing the existing definitions there, can't find any definitions that impact the trader, mines, population etc. don't know how to edit the map, how to add more mines or more trees or to make it flatter only at some points for example - it only seem that I can edit add the terrain features as numbers so can edit the resource factor but have no control over where those resources will be placed People did somehow manage to add their own new starting locations don't know the seed or locations numbers so do not have control over my starting locations. Unfortunately there is a lot of things I can not figure out like I have opened the xml files with notepad (do I need more advanced program for this?) and so far I am able to:Īdd starting conditions, people, resources and spawn animals to existing environment only Forgive me if my questions sound amateur, but I am a newbie at this although I find it very interesting.
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